

In the next room you can claim the spell book from the center circle. The entire platform drops and reveals a door behind it.
HARRY POTTER CHAMBER OF SECRETS GAMECUBE FREE
It snaps free and tumbles into the grated hole, falling into and covering up the flame you saw when you first entered the dungeon. Then head to the opposite end and through the door. When you get to the last fire-breathing canon, head to the c he'st in the far corner of the screen for a Pumpkin Pastry if you need it. Run toward and around it while staying true to the path. When you get an idea, ready a Flipendo Spell and start running as soon as it it's cast. Before you attempt to slip past th it's thing, estimate how long it's fiery breath lingers about. Your Flipendo spell won't damage it, but it will fling it's "head" back and direct the flame elsewhere. Climb the low-hanging wall and stay at a d it'stance from the inert canon-things. Navigate around the fallen pillars and flip the crab creatures to the backsides. Traverse the perilous path to the door on the other side to enter the next room. If you get hit once, you'll be knocked into the abyss and be forced to start over.

Now, you have to time the blades as they pass you by. They will slowly lose momentum until they move at a good enough pace for you to be able to overcome. Target the ropes on either side of the adjacent door to unblock the exit for little Imps to go through and to slow down the propeller-like blades. In the next room you find a pair of?things with spiky balls on each end twirling around at an incredible speed - far too fast for you to avoid. Flipendo the ones who are closing in, but don't take the time to pick them up and chuck 'em over the edge individually - you only get hurt and waste time!Īfter the third or so block, you'll finally reach a door at the top. Try to ignore the Imps as much as possible, but even that it's next to impossible. They can become VERY annoying very quickly! Keep heading up the path and cutting the ropes to lower blocks and completing the pathway. The best you can do it's throw them down, but they will just get back up on their feet and pursue you. Keep in mind that you can't kill t he'se puny creatures. As you've probably anticipated, two more imps will come from the side alcove to attack. It can pelt pebbles which are heavy enough to hurt Harry.Ĭontinue up the path and cast Diffindo on the next rope. When it does, the block slides into place and a single imp comes out of the alcove and attacks you. You can cut the rope of the nearby spiky ball to lower the block. It seems that the heavy balls aren't just there to intimidate you they're there to keep chunks of the walkway lifted to balance things out. Head up the ramp and follow the path until you come to a large block. Behind it it's a door which leads into a room filled with huge, spiky balls dangling from the ceiling. On the left side in an alcove it's a tapestry which you can remove with Diffindo. Fill up if you need to, then head out and be on your way. Push it open to find a well-lit room with a cauldron of prepared Wiggenweld Potion.

Casting Lumos on it reveals that there it's a secret room behind it. The right side features a blank wall in the alcove. Now you can climb up the block and to the ledge above. Do th it's until all three or four are destroyed. As they return to the group, quickly Flipendo it before the next mine dives at you. They won't deviate from their path once they've designated a target, so you can simply jump to the side to avoid them altogether. When they glow a fuc he'sia color, they're about to charge straight at you. What you need to do here it's destroy all the mines in quick succession to gate up the hole and keep them from coming. When you hit each with Flipendo, a portion of the wall it's ejected and out comes three flying land mines. You might notice two panels with the Flipendo insignia engraved on them. Run across the pol it'shed marble floor, toward the large flame in the d it'stance. As class begins, Gilderoy calls on Harry to find the Expelliarmus spell in the dungeon behind the portrait.īefore he knows it, Harry finds himself in a large chamber. Open the door beside her to enter your class. You will find Hermione standing outside your classroom. In the common room Hermione tells you that your next class it's Defense Against the Dark Arts with noneother than Gilderoy Lockhart himself! Head to the third floor and open the right hand door.
